lang: New function engine
This mega patch primarily introduces a new function engine. The main reasons for this new engine are: 1) Massively improved performance with lock-contended graphs. Certain large function graphs could have very high lock-contention which turned out to be much slower than I would have liked. This new algorithm happens to be basically lock-free, so that's another helpful improvement. 2) Glitch-free function graphs. The function graphs could "glitch" (an FRP term) which could be undesirable in theory. In practice this was never really an issue, and I've not explicitly guaranteed that the new graphs are provably glitch-free, but in practice things are a lot more consistent. 3) Simpler graph shape. The new graphs don't require the private channels. This makes understanding the graphs a lot easier. 4) Branched graphs only run half. Previously we would run two pure side of an if statement, and while this was mostly meant as an early experiment, it stayed in for far too long and now was the right time to remove this. This also means our graphs are much smaller and more efficient too. Note that this changed the function API slightly. Everything has been ported. It's possible that we introduce a new API in the future, but it is unexpected to cause removal of the two current APIs. In addition, we finally split out the "schedule" aspect from world.schedule(). The "pick me" aspects now happen in a separate resource, rather than as a yucky side-effect in the function. This also lets us more precisely choose when we're scheduled, and we can observe without being chosen too. As usual many thanks to Sam for helping through some of the algorithmic graph shape issues!
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@@ -32,6 +32,8 @@ package core // TODO: should this be in its own individual package?
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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@@ -46,6 +48,9 @@ const (
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// arg names...
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historyArgNameValue = "value"
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historyArgNameIndex = "index"
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// factor helps us sample much faster for precision reasons.
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factor = 10
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)
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func init() {
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@@ -54,25 +59,39 @@ func init() {
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var _ interfaces.BuildableFunc = &HistoryFunc{} // ensure it meets this expectation
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// HistoryFunc is special function which returns the Nth oldest value seen. It
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// must store up incoming values until it gets enough to return the desired one.
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// A restart of the program, will expunge the stored state. This obviously takes
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// more memory, the further back you wish to index. A change in the index var is
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// generally not useful, but it is permitted. Moving it to a smaller value will
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// cause older index values to be expunged. If this is undesirable, a max count
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// could be added. This was not implemented with efficiency in mind. Since some
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// functions might not send out un-changed values, it might also make sense to
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// implement a *time* based hysteresis, since this only looks at the last N
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// changed values. A time based hysteresis would tick every precision-width, and
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// store whatever the latest value at that time is.
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// HistoryFunc is special function which returns the value N milliseconds ago.
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// It must store up incoming values until it gets enough to return the desired
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// one. If it doesn't yet have a value, it will initially return the oldest
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// value it can. A restart of the program, will expunge the stored state. This
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// obviously takes more memory, the further back you wish to index. A change in
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// the index var is generally not useful, but it is permitted. Moving it to a
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// smaller value will cause older index values to be expunged. If this is
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// undesirable, a max count could be added. This was not implemented with
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// efficiency in mind. This implements a *time* based hysteresis, since
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// previously this only looked at the last N changed values. Since some
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// functions might not send out un-changed values, it might make more sense this
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// way. This time based hysteresis should tick every precision-width, and store
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// whatever the latest value at that time is. This is implemented wrong, because
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// we can't guarantee the sampling interval is constant, and it's also wasteful.
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// We should implement a better version that keeps track of the time, so that we
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// can pick the closest one and also not need to store duplicates.
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// XXX: This function needs another look. We likely we to snapshot everytime we
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// get a new value in obj.Call instead of having a ticker.
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type HistoryFunc struct {
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Type *types.Type // type of input value (same as output type)
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init *interfaces.Init
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history []types.Value // goes from newest (index->0) to oldest (len()-1)
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input chan int64
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delay *int64
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result types.Value // last calculated output
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value types.Value // last value
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buffer []*valueWithTimestamp
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interval int
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retention int
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ticker *time.Ticker
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mutex *sync.Mutex // don't need an rwmutex since only one reader
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}
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// String returns a simple name for this function. This is needed so this struct
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@@ -168,68 +187,165 @@ func (obj *HistoryFunc) Info() *interfaces.Info {
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// Init runs some startup code for this function.
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func (obj *HistoryFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.input = make(chan int64)
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obj.mutex = &sync.Mutex{}
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *HistoryFunc) Stream(ctx context.Context) error {
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defer close(obj.init.Output) // the sender closes
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obj.ticker = time.NewTicker(1) // build it however (non-zero to avoid panic!)
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defer obj.ticker.Stop() // double stop is safe
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obj.ticker.Stop() // begin with a stopped ticker
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select {
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case <-obj.ticker.C: // drain if needed
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default:
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}
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for {
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select {
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case input, ok := <-obj.init.Input:
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case delay, ok := <-obj.input:
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if !ok {
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return nil // can't output any more
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obj.input = nil // don't infinite loop back
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return fmt.Errorf("unexpected close")
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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// obj.delay is only used here for duplicate detection,
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// and while similar to obj.interval, we don't reuse it
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// because we don't want a race condition reading delay
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if obj.delay != nil && *obj.delay == delay {
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continue // nothing changed
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}
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obj.delay = &delay
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obj.reinit(int(delay)) // starts ticker!
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case <-obj.ticker.C: // received the timer event
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obj.store()
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// XXX: We deadlock here if the select{} in obj.Call
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// runs at the same time and the event obj.ag is
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// unbuffered. Should the engine buffer?
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// XXX: If we send events, we basically infinite loop :/
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// XXX: Didn't look into the feedback mechanism yet.
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//if err := obj.init.Event(ctx); err != nil {
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// return err
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//}
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//if obj.last != nil && input.Cmp(obj.last) == nil {
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// continue // value didn't change, skip it
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//}
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//obj.last = input // store for next
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index := int(input.Struct()[historyArgNameIndex].Int())
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value := input.Struct()[historyArgNameValue]
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var result types.Value
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if index < 0 {
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return fmt.Errorf("can't use a negative index of %d", index)
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}
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// 1) truncate history so length equals index
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if len(obj.history) > index {
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// remove all but first N elements, where N == index
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obj.history = obj.history[:index]
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}
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// 2) (un)shift (add our new value to the beginning)
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obj.history = append([]types.Value{value}, obj.history...)
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// 3) are we ready to output a sufficiently old value?
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if index >= len(obj.history) {
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continue // not enough history is stored yet...
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}
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// 4) read one off the back
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result = obj.history[len(obj.history)-1]
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// TODO: do we want to do this?
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// if the result is still the same, skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-ctx.Done():
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-ctx.Done():
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return nil
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}
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}
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}
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func (obj *HistoryFunc) reinit(delay int) {
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obj.mutex.Lock()
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defer obj.mutex.Unlock()
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if obj.buffer == nil {
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}
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obj.interval = delay
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obj.retention = delay + 10000 // XXX: arbitrary
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obj.buffer = []*valueWithTimestamp{}
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duration := delay / factor // XXX: sample more often than delay?
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// Start sampler...
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if duration == 0 { // can't be zero or ticker will panic
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duration = 100 // XXX: 1ms is probably too fast
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}
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obj.ticker.Reset(time.Duration(duration) * time.Millisecond)
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}
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func (obj *HistoryFunc) store() {
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obj.mutex.Lock()
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defer obj.mutex.Unlock()
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val := obj.value.Copy() // copy
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now := time.Now()
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v := &valueWithTimestamp{
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Timestamp: now,
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Value: val,
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}
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obj.buffer = append(obj.buffer, v) // newer values go at the end
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retention := time.Duration(obj.retention) * time.Millisecond
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// clean up old entries
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cutoff := now.Add(-retention)
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i := 0
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for ; i < len(obj.buffer); i++ {
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if obj.buffer[i].Timestamp.After(cutoff) {
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break
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}
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}
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obj.buffer = obj.buffer[i:]
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}
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func (obj *HistoryFunc) peekAgo(ms int) types.Value {
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obj.mutex.Lock()
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defer obj.mutex.Unlock()
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if obj.buffer == nil { // haven't started yet
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return nil
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}
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if len(obj.buffer) == 0 { // no data exists yet
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return nil
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}
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target := time.Now().Add(-time.Duration(ms) * time.Millisecond)
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for i := len(obj.buffer) - 1; i >= 0; i-- {
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if !obj.buffer[i].Timestamp.After(target) {
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return obj.buffer[i].Value
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}
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}
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// If no value found, return the oldest one.
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return obj.buffer[0].Value
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}
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// Call this function with the input args and return the value if it is possible
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// to do so at this time.
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func (obj *HistoryFunc) Call(ctx context.Context, args []types.Value) (types.Value, error) {
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if len(args) < 2 {
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return nil, fmt.Errorf("not enough args")
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}
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value := args[0]
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interval := args[1].Int() // ms (used to be index)
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if interval < 0 {
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return nil, fmt.Errorf("can't use a negative interval of %d", interval)
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}
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// Check before we send to a chan where we'd need Stream to be running.
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if obj.init == nil {
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return nil, funcs.ErrCantSpeculate
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}
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obj.mutex.Lock()
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obj.value = value // store a copy
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obj.mutex.Unlock()
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// XXX: we deadlock here if obj.init.Event also runs at the same time!
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// XXX: ...only if it's unbuffered of course. Should the engine buffer?
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select {
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case obj.input <- interval: // inform the delay interval
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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val := obj.peekAgo(int(interval)) // contains mutex
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if val == nil { // don't have a value yet, return self...
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return obj.value, nil
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}
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return val, nil
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}
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// valueWithTimestamp stores a value alongside the time it was recorded.
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type valueWithTimestamp struct {
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Timestamp time.Time
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Value types.Value
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}
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