pgraph: Remove use of Flags struct in favour of Value API

One small step to completely cleaning up the pgraph package so that we
can eventually fix the code that would otherwise create a cycle!
This commit is contained in:
James Shubin
2017-05-13 12:04:49 -04:00
parent d11854f4e8
commit 70e7ee2d46
6 changed files with 51 additions and 27 deletions

View File

@@ -28,6 +28,7 @@ import (
"github.com/purpleidea/mgmt/event"
"github.com/purpleidea/mgmt/prometheus"
"github.com/purpleidea/mgmt/resources"
"github.com/purpleidea/mgmt/util"
multierr "github.com/hashicorp/go-multierror"
errwrap "github.com/pkg/errors"
@@ -54,7 +55,7 @@ func (g *Graph) OKTimestamp(v *Vertex) bool {
// if they're equal (eg: on init of 0) then we also can't run
// b/c we should let our pre-req's go first...
x, y := v.GetTimestamp(), n.GetTimestamp()
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: OKTimestamp: (%v) >= %s[%s](%v): !%v", v.GetKind(), v.GetName(), x, n.GetKind(), n.GetName(), y, x >= y)
}
if x >= y {
@@ -81,7 +82,7 @@ func (g *Graph) Poke(v *Vertex) error {
// needs to be poked if already running, or not running though!
// TODO: does this need an || activity flag?
if n.Res.GetState() != resources.ResStateProcess {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Poke: %s[%s]", v.GetKind(), v.GetName(), n.GetKind(), n.GetName())
}
wg.Add(1)
@@ -93,7 +94,7 @@ func (g *Graph) Poke(v *Vertex) error {
}(n)
} else {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Poke: %s[%s]: Skipped!", v.GetKind(), v.GetName(), n.GetKind(), n.GetName())
}
}
@@ -116,7 +117,7 @@ func (g *Graph) BackPoke(v *Vertex) {
// TODO: implement a stateLT (less than) to tell if something
// happens earlier in the state cycle and that doesn't wrap nil
if x >= y && (s != resources.ResStateProcess && s != resources.ResStateCheckApply) {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: BackPoke: %s[%s]", v.GetKind(), v.GetName(), n.GetKind(), n.GetName())
}
wg.Add(1)
@@ -126,7 +127,7 @@ func (g *Graph) BackPoke(v *Vertex) {
}(n)
} else {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: BackPoke: %s[%s]: Skipped!", v.GetKind(), v.GetName(), n.GetKind(), n.GetName())
}
}
@@ -171,7 +172,7 @@ func (g *Graph) SetDownstreamRefresh(v *Vertex, b bool) {
// Process is the primary function to execute for a particular vertex in the graph.
func (g *Graph) Process(v *Vertex) error {
obj := v.Res
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Process()", obj.GetKind(), obj.GetName())
}
// FIXME: should these SetState methods be here or after the sema code?
@@ -186,7 +187,7 @@ func (g *Graph) Process(v *Vertex) error {
return nil
}
// timestamp must be okay...
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: OKTimestamp(%v)", obj.GetKind(), obj.GetName(), v.GetTimestamp())
}
@@ -198,7 +199,7 @@ func (g *Graph) Process(v *Vertex) error {
// The exception is that semaphores with a zero count will always block!
// TODO: Add a close mechanism to close/unblock zero count semaphores...
semas := obj.Meta().Sema
if g.Flags.Debug && len(semas) > 0 {
if b, ok := g.Value("debug"); ok && util.Bool(b) && len(semas) > 0 {
log.Printf("%s[%s]: Sema: P(%s)", obj.GetKind(), obj.GetName(), strings.Join(semas, ", "))
}
if err := g.SemaLock(semas); err != nil { // lock
@@ -206,7 +207,7 @@ func (g *Graph) Process(v *Vertex) error {
return fmt.Errorf("shutdown of semaphores")
}
defer g.SemaUnlock(semas) // unlock
if g.Flags.Debug && len(semas) > 0 {
if b, ok := g.Value("debug"); ok && util.Bool(b) && len(semas) > 0 {
defer log.Printf("%s[%s]: Sema: V(%s)", obj.GetKind(), obj.GetName(), strings.Join(semas, ", "))
}
@@ -230,7 +231,7 @@ func (g *Graph) Process(v *Vertex) error {
var checkOK bool
var err error
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: CheckApply(%t)", obj.GetKind(), obj.GetName(), !noop)
}
@@ -267,7 +268,7 @@ func (g *Graph) Process(v *Vertex) error {
if !checkOK { // something changed, restart timer
cuid, _, _ := v.Res.ConvergerUIDs() // get the converger uid used to report status
cuid.ResetTimer() // activity!
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Converger: ResetTimer", obj.GetKind(), obj.GetName())
}
}
@@ -277,7 +278,7 @@ func (g *Graph) Process(v *Vertex) error {
if checkOK && err != nil { // should never return this way
log.Fatalf("%s[%s]: CheckApply(): %t, %+v", obj.GetKind(), obj.GetName(), checkOK, err)
}
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: CheckApply(): %t, %v", obj.GetKind(), obj.GetName(), checkOK, err)
}
@@ -371,7 +372,7 @@ Loop:
// if process started, but no action yet, skip!
if v.Res.GetState() == resources.ResStateProcess {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Skipped event!", v.GetKind(), v.GetName())
}
ev.ACK() // ready for next message
@@ -382,7 +383,7 @@ Loop:
// if running, we skip running a new execution!
// if waiting, we skip running a new execution!
if running || waiting {
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Playback added!", v.GetKind(), v.GetName())
}
playback = true
@@ -477,7 +478,7 @@ Loop:
if v.Res.Meta().Poll == 0 { // skip for polling
wcuid.SetConverged(false)
}
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: CheckApply finished!", v.GetKind(), v.GetName())
}
done = make(chan struct{}) // reset
@@ -520,7 +521,7 @@ func (g *Graph) Worker(v *Vertex) error {
// the Watch() function about which graph it is
// running on, which isolates things nicely...
obj := v.Res
if g.Flags.Debug {
if b, ok := g.Value("debug"); ok && util.Bool(b) {
log.Printf("%s[%s]: Worker: Running", v.GetKind(), v.GetName())
defer log.Printf("%s[%s]: Worker: Stopped", v.GetKind(), v.GetName())
}