engine: resources: Add the proper prefix to grouped http resources
Resources that can be grouped into the http:server resource must have that prefix. Grouping is basically hierarchical, and without that common prefix, it means we'd have to special-case our grouping algorithm.
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84
engine/resources/http_server_ui/common/common.go
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84
engine/resources/http_server_ui/common/common.go
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// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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// Package common contains some code that is shared between the wasm and the
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// http:server:ui packages.
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package common
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const (
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// HTTPServerUIInputType represents the field in the "Type" map that specifies
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// which input type we're using.
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HTTPServerUIInputType = "type"
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// HTTPServerUIInputTypeText is the representation of the html "text"
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// type.
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HTTPServerUIInputTypeText = "text"
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// HTTPServerUIInputTypeRange is the representation of the html "range"
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// type.
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HTTPServerUIInputTypeRange = "range"
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// HTTPServerUIInputTypeRangeMin is the html input "range" min field.
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HTTPServerUIInputTypeRangeMin = "min"
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// HTTPServerUIInputTypeRangeMax is the html input "range" max field.
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HTTPServerUIInputTypeRangeMax = "max"
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// HTTPServerUIInputTypeRangeStep is the html input "range" step field.
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HTTPServerUIInputTypeRangeStep = "step"
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)
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// Form represents the entire form containing all the desired elements.
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type Form struct {
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// Elements is a list of form elements in this form.
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// TODO: Maybe this should be an interface?
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Elements []*FormElement `json:"elements"`
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}
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// FormElement represents each form element.
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type FormElement struct {
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// Kind is the kind of form element that this is.
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Kind string `json:"kind"`
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// ID is the unique public id for this form element.
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ID string `json:"id"`
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// Type is a map that you can use to build the input field in the ui.
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Type map[string]string `json:"type"`
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// Sort is a string that you can use to determine the global sorted
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// display order of all the elements in a ui.
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Sort string `json:"sort"`
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}
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// FormElementGeneric is a value store.
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type FormElementGeneric struct {
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// Value holds the string value we're interested in.
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Value string `json:"value"`
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}
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