resources: nspawn: Tweaks and updates
Here are some small fixes to enhance the original nspawn patch.
This commit is contained in:
@@ -221,7 +221,7 @@ parameter with the [Noop](#Noop) resource.
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* [Hostname](#Hostname): Manages the hostname on the system.
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* [Hostname](#Hostname): Manages the hostname on the system.
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* [Msg](#Msg): Send log messages.
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* [Msg](#Msg): Send log messages.
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* [Noop](#Noop): A simple resource that does nothing.
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* [Noop](#Noop): A simple resource that does nothing.
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* [Nspawn](#Nspwan): Manage systemd-machined nspawn containers.
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* [Nspawn](#Nspawn): Manage systemd-machined nspawn containers.
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* [Pkg](#Pkg): Manage system packages with PackageKit.
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* [Pkg](#Pkg): Manage system packages with PackageKit.
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* [Svc](#Svc): Manage system systemd services.
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* [Svc](#Svc): Manage system systemd services.
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* [Timer](#Timer): Manage system systemd services.
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* [Timer](#Timer): Manage system systemd services.
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@@ -299,6 +299,10 @@ as systemd's journal.
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The noop resource does absolutely nothing. It does have some utility in testing
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The noop resource does absolutely nothing. It does have some utility in testing
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`mgmt` and also as a placeholder in the resource graph.
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`mgmt` and also as a placeholder in the resource graph.
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###Nspawn
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The nspawn resource is used to manage systemd-machined style containers.
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###Pkg
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###Pkg
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The pkg resource is used to manage system packages. This resource works on many
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The pkg resource is used to manage system packages. This resource works on many
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@@ -56,14 +56,15 @@ type NspawnRes struct {
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// would have two watches potentially racing each other and producing
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// would have two watches potentially racing each other and producing
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// potentially unexpected results. We get everything we need to
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// potentially unexpected results. We get everything we need to
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// monitor the machine state changes from the org.freedesktop.machine1 object.
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// monitor the machine state changes from the org.freedesktop.machine1 object.
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svc SvcRes
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svc *SvcRes
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}
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}
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// Init runs some startup code for this resource
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// Init runs some startup code for this resource
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func (obj *NspawnRes) Init() error {
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func (obj *NspawnRes) Init() error {
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var serviceName = fmt.Sprintf(nspawnServiceTmpl, obj.GetName())
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var serviceName = fmt.Sprintf(nspawnServiceTmpl, obj.GetName())
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obj.svc = &SvcRes{}
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obj.svc.Name = serviceName
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obj.svc.Name = serviceName
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obj.svc.State = running
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obj.svc.State = obj.State
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if err := obj.svc.Init(); err != nil {
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if err := obj.svc.Init(); err != nil {
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return err
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return err
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}
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}
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@@ -88,7 +89,7 @@ func (obj *NspawnRes) Validate() error {
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stopped: {},
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stopped: {},
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running: {},
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running: {},
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}
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}
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if _, exists := validStates[obj.State]; exists {
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if _, exists := validStates[obj.State]; !exists {
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return fmt.Errorf("Invalid State: %s", obj.State)
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return fmt.Errorf("Invalid State: %s", obj.State)
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}
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}
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return obj.svc.Validate()
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return obj.svc.Validate()
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@@ -137,51 +138,53 @@ func (obj *NspawnRes) Watch(processChan chan event.Event) error {
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var send = false
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var send = false
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var exit = false
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var exit = false
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var dirty = false
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for {
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for {
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obj.SetState(ResStateWatching)
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obj.SetState(ResStateWatching)
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select {
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select {
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// if this resource has been idle for long enough, set converged
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case event := <-buschan:
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// to allow the main loop to act on a converged status
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// process org.freedesktop.machine1 events for this resource's name
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case <-cuid.ConvergedTimer():
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if event.Body[0] == obj.GetName() {
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cuid.SetConverged(true) // converged!
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log.Printf("%s[%s]: Event received: %v", obj.Kind(), obj.GetName(), event.Name)
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continue
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if event.Name == machineNew {
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log.Printf("%s[%s]: Machine started", obj.Kind(), obj.GetName())
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} else if event.Name == machineRemoved {
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log.Printf("%s[%s]: Machine stopped", obj.Kind(), obj.GetName())
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} else {
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return fmt.Errorf("Unknown event: %s", event.Name)
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}
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send = true
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dirty = true
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}
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case event := <-obj.Events():
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case event := <-obj.Events():
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cuid.SetConverged(false)
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cuid.SetConverged(false)
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// we avoid sending events on unpause
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if exit, send = obj.ReadEvent(&event); exit {
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if exit, send = obj.ReadEvent(&event); exit {
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return nil // exit
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return nil // exit
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}
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}
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case <-cuid.ConvergedTimer():
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cuid.SetConverged(true) // converged!
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continue
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case <-Startup(startup):
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case <-Startup(startup):
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cuid.SetConverged(false)
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cuid.SetConverged(false)
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send = true
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send = true
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obj.isStateOK = false
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dirty = true
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// process org.freedesktop.machine1 events for this resource's name
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case event := <-buschan:
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if event.Body[0] == obj.GetName() {
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log.Printf("%v[%v]: event received: %#v", obj.Kind(), obj.GetName(), event.Name)
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if event.Name == machineNew {
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log.Printf("%v[%v]: Machine started", obj.Kind(), obj.GetName())
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send = true
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}
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if event.Name == machineRemoved {
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log.Printf("%v[%v]: Machine stopped", obj.Kind(), obj.GetName())
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send = true
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}
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}
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}
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}
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// do all our event sending all together to avoid duplicate msgs
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// do all our event sending all together to avoid duplicate msgs
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if send || !obj.isStateOK {
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if send || !obj.isStateOK {
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// TODO: remove this printf
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log.Printf("%v[%v]: object: %#v", obj.Kind(), obj.GetName(), obj)
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startup = true // startup finished
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startup = true // startup finished
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send = false
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send = false
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// only invalid state on certain types of events
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if dirty {
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dirty = false
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obj.isStateOK = false // something made state dirty
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}
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if exit, err := obj.DoSend(processChan, ""); exit || err != nil {
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if exit, err := obj.DoSend(processChan, ""); exit || err != nil {
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return err // we exit or bubble up a NACK
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return err // we exit or bubble up a NACK...
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}
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}
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}
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}
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}
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}
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@@ -192,10 +195,9 @@ func (obj *NspawnRes) Watch(processChan chan event.Event) error {
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// again if watch finds a change occurring to the state
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// again if watch finds a change occurring to the state
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func (obj *NspawnRes) CheckApply(apply bool) (checkok bool, err error) {
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func (obj *NspawnRes) CheckApply(apply bool) (checkok bool, err error) {
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if global.DEBUG {
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if global.DEBUG {
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log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
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log.Printf("%s[%s]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
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}
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}
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// this resource depends on systemd ensure that it's running
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// this resource depends on systemd ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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if !systemdUtil.IsRunningSystemd() {
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return false, errors.New("Systemd is not running.")
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return false, errors.New("Systemd is not running.")
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@@ -204,7 +206,7 @@ func (obj *NspawnRes) CheckApply(apply bool) (checkok bool, err error) {
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// connect to org.freedesktop.machine1.Manager
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// connect to org.freedesktop.machine1.Manager
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conn, err := machined.New()
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conn, err := machined.New()
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if err != nil {
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if err != nil {
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return false, fmt.Errorf("Failed to connect to dbus: %s", err)
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return false, errwrap.Wrapf(err, "Failed to connect to dbus")
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}
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}
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// compare the current state with the desired state and perform the
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// compare the current state with the desired state and perform the
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@@ -222,49 +224,51 @@ func (obj *NspawnRes) CheckApply(apply bool) (checkok bool, err error) {
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// error if we need the image ignore if we don't
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// error if we need the image ignore if we don't
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if _, err = conn.GetImage(obj.GetName()); err != nil && obj.State != stopped {
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if _, err = conn.GetImage(obj.GetName()); err != nil && obj.State != stopped {
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return false, fmt.Errorf(
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return false, fmt.Errorf(
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"No machine nor image named '%s'",
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"No machine or image named '%s'",
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obj.GetName())
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obj.GetName())
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}
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}
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}
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}
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log.Printf("%v[%v]: properties: %#v", obj.Kind(), obj.GetName(), properties)
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if global.DEBUG {
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log.Printf("%s[%s]: properties: %v", obj.Kind(), obj.GetName(), properties)
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}
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// if the machine doesn't exist and is supposed to
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// if the machine doesn't exist and is supposed to
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// be stopped or the state matches we're done
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// be stopped or the state matches we're done
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if !exists && obj.State == stopped || properties["State"] == obj.State {
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if !exists && obj.State == stopped || properties["State"] == obj.State {
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if global.DEBUG {
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if global.DEBUG {
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log.Printf("%v[%v]: CheckApply() in valid state", obj.Kind(), obj.GetName())
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log.Printf("%s[%s]: CheckApply() in valid state", obj.Kind(), obj.GetName())
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}
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}
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obj.isStateOK = true // state is validated
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obj.isStateOK = true // state is ok
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return true, nil
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return true, nil
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}
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}
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// end of state checking. if we're here, checkok is false
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// end of state checking. if we're here, checkok is false
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if !apply {
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if !apply {
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obj.isStateOK = true
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return false, nil
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return false, nil
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}
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}
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obj.isStateOK = false // state is dirty
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if global.DEBUG {
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if global.DEBUG {
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log.Printf("%v[%v]: CheckApply() applying '%s' state", obj.Kind(), obj.GetName(), obj.State)
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log.Printf("%s[%s]: CheckApply() applying '%s' state", obj.Kind(), obj.GetName(), obj.State)
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}
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}
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if obj.State == running {
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if obj.State == running {
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// start the machine using svc resource
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// start the machine using svc resource
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log.Printf("%v[%v]: Starting machine", obj.Kind(), obj.GetName())
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log.Printf("%s[%s]: Starting machine", obj.Kind(), obj.GetName())
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return obj.svc.CheckApply(apply)
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// assume state had to be changed at this point, ignore checkOK
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if _, err := obj.svc.CheckApply(apply); err != nil {
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return false, errwrap.Wrapf(err, "Nested svc failed")
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}
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}
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}
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if obj.State == stopped {
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if obj.State == stopped {
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// terminate the machine with
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// terminate the machine with
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// org.freedesktop.machine1.Manager.KillMachine
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// org.freedesktop.machine1.Manager.KillMachine
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log.Printf("%v[%v]: Stopping machine", obj.Kind(), obj.GetName())
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log.Printf("%s[%s]: Stopping machine", obj.Kind(), obj.GetName())
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if err := conn.KillMachine(obj.GetName()); err != nil {
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if err := conn.KillMachine(obj.GetName()); err != nil {
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errwrap.Wrap(err, "Failed to stop machine")
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return false, errwrap.Wrapf(err, "Failed to stop machine")
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return false, err
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}
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}
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}
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}
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return false,nil
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obj.isStateOK = true // state is now good
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return false, nil
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}
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}
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// NspawnUID is a unique resource identifier
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// NspawnUID is a unique resource identifier
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@@ -302,10 +306,8 @@ func (obj *NspawnRes) GroupCmp(r Res) bool {
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if !ok {
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if !ok {
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return false
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return false
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}
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}
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// TODO: depending on if the systemd service api allows batching we
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// TODO: this would be quite useful for this resource!
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// might be able to build this, although not sure how useful it is
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return false
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// it might just eliminate parallelism be bunching up the graph
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return false // not possible atm
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}
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}
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// Compare two resources and return if they are equivalent
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// Compare two resources and return if they are equivalent
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@@ -319,7 +321,7 @@ func (obj *NspawnRes) Compare(res Res) bool {
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if obj.Name != res.Name {
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if obj.Name != res.Name {
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return false
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return false
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}
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}
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if !obj.svc.Compare(&res.svc) {
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if !obj.svc.Compare(res.svc) {
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return false
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return false
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}
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}
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default:
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default:
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