engine: Use a struct instead of a compound string for resUID
This struct combination of resource kind+name is suitable for use as a unique map key.
This commit is contained in:
@@ -221,13 +221,19 @@ func Stringer(res Res) string {
|
||||
}
|
||||
|
||||
// ResPtrUID is a unique identifier that is consistent for the kind and name of
|
||||
// the resource only.
|
||||
type ResPtrUID string
|
||||
// the resource only. This was formerly a string, but a struct is more precise.
|
||||
// The result is suitable as a unique map key.
|
||||
type ResPtrUID struct {
|
||||
kind string
|
||||
name string
|
||||
}
|
||||
|
||||
// PtrUID generates a ResPtrUID from a resource.
|
||||
// PtrUID generates a ResPtrUID from a resource. The result is suitable as a
|
||||
// unique map key.
|
||||
func PtrUID(res Res) ResPtrUID {
|
||||
// the use of "repr" is kind of arbitrary as long as it's unique
|
||||
return ResPtrUID(Repr(res.Kind(), res.Name()))
|
||||
//return ResPtrUID(Repr(res.Kind(), res.Name()))
|
||||
return ResPtrUID{kind: res.Kind(), name: res.Name()}
|
||||
}
|
||||
|
||||
// Validate validates a resource by checking multiple aspects. This is the main
|
||||
|
||||
Reference in New Issue
Block a user