engine: resources, graph: Change the done channel into a ctx
This is part one of porting Watch to context.
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@@ -272,7 +272,7 @@ func (obj *Engine) Worker(vertex pgraph.Vertex) error {
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defer close(obj.state[vertex].eventsChan) // we close this on behalf of res
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// This is a close reverse-multiplexer. If any of the channels
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// close, then it will cause the doneChan to close. That way,
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// close, then it will cause the doneCtx to cancel. That way,
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// multiple different folks can send a close signal, without
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// every worrying about duplicate channel close panics.
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obj.state[vertex].wg.Add(1)
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@@ -289,7 +289,7 @@ func (obj *Engine) Worker(vertex pgraph.Vertex) error {
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}
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// the main "done" signal gets activated here!
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close(obj.state[vertex].doneChan)
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obj.state[vertex].doneCtxCancel() // cancels doneCtx
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}()
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var err error
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@@ -308,7 +308,7 @@ func (obj *Engine) Worker(vertex pgraph.Vertex) error {
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case <-timer.C: // the wait is over
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return errDelayExpired // special
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case <-obj.state[vertex].init.Done:
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case <-obj.state[vertex].init.DoneCtx.Done():
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return nil
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}
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}
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@@ -359,7 +359,7 @@ func (obj *Engine) Worker(vertex pgraph.Vertex) error {
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// If this exits cleanly, we must unblock the reverse-multiplexer.
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// I think this additional close is unnecessary, but it's not harmful.
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defer close(obj.state[vertex].eventsDone) // causes doneChan to close
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defer close(obj.state[vertex].eventsDone) // causes doneCtx to cancel
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limiter := rate.NewLimiter(res.MetaParams().Limit, res.MetaParams().Burst)
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var reserv *rate.Reservation
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var reterr error
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@@ -376,7 +376,7 @@ Loop:
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// we then save so we can return it to the caller of us.
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if err != nil {
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failed = true
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close(obj.state[vertex].watchDone) // causes doneChan to close
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close(obj.state[vertex].watchDone) // causes doneCtx to cancel
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reterr = errwrap.Append(reterr, err) // permanent failure
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continue
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}
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@@ -411,7 +411,7 @@ Loop:
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// pause if one was requested...
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select {
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case <-obj.state[vertex].pauseSignal: // channel closes
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// NOTE: If we allowed a doneChan below to let us out
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// NOTE: If we allowed a doneCtx below to let us out
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// of the resumeSignal wait, then we could loop around
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// and run this again, causing a panic. Instead of this
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// being made safe with a sync.Once, we instead run a
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@@ -457,7 +457,7 @@ Loop:
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}
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if e != nil {
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failed = true
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close(obj.state[vertex].limitDone) // causes doneChan to close
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close(obj.state[vertex].limitDone) // causes doneCtx to cancel
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reterr = errwrap.Append(reterr, e) // permanent failure
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break LimitWait
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}
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@@ -497,7 +497,7 @@ Loop:
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}
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if e != nil {
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failed = true
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close(obj.state[vertex].limitDone) // causes doneChan to close
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close(obj.state[vertex].limitDone) // causes doneCtx to cancel
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reterr = errwrap.Append(reterr, e) // permanent failure
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break RetryWait
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}
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@@ -545,7 +545,7 @@ Loop:
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// this dies. If Process fails permanently, we ask it
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// to exit right here... (It happens when we loop...)
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failed = true
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close(obj.state[vertex].processDone) // causes doneChan to close
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close(obj.state[vertex].processDone) // causes doneCtx to cancel
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reterr = errwrap.Append(reterr, err) // permanent failure
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continue
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