resources: Overhaul legacy code around the resource API

This patch makes a number of changes in the engine surrounding the
resource API. In particular:

* Cleanup of send/read event.
* Cleanup of DoSend (now Event) in the Watch method.
* Events are now more consistently pointers.
* Exiting within Watch is now done in a single place.
* Multiple incoming events will be combined into a single action.
* Events in flight during an action are played back after CheckApply.
* Addition of Close method to API

This gets things ready for rate limiting and semaphore metaparams!
This commit is contained in:
James Shubin
2017-01-04 16:22:19 -05:00
parent 74435aac76
commit 51c83116a2
17 changed files with 268 additions and 222 deletions

View File

@@ -139,7 +139,7 @@ func (obj *MsgRes) journalPriority() journal.Priority {
}
// Watch is the primary listener for this resource and it outputs events.
func (obj *MsgRes) Watch(processChan chan event.Event) error {
func (obj *MsgRes) Watch(processChan chan *event.Event) error {
cuid := obj.ConvergerUID() // get the converger uid used to report status
// notify engine that we're running
@@ -148,15 +148,15 @@ func (obj *MsgRes) Watch(processChan chan event.Event) error {
}
var send = false // send event?
var exit = false
var exit *error
for {
obj.SetState(ResStateWatching) // reset
select {
case event := <-obj.Events():
cuid.SetConverged(false)
// we avoid sending events on unpause
if exit, send = obj.ReadEvent(&event); exit {
return nil // exit
if exit, send = obj.ReadEvent(event); exit != nil {
return *exit // exit
}
case <-cuid.ConvergedTimer():
@@ -167,9 +167,7 @@ func (obj *MsgRes) Watch(processChan chan event.Event) error {
// do all our event sending all together to avoid duplicate msgs
if send {
send = false
if exit, err := obj.DoSend(processChan, ""); exit || err != nil {
return err // we exit or bubble up a NACK...
}
obj.Event(processChan)
}
}
}