pgraph: Add logic functions for adding subgraphs

These are helper functions to merge in existing graphs into a main graph
with or without adding an edge relationship between a vertex and the new
graph. These are particularly useful if using mgmt as a lib to break
apart units of work into functions that create sub graphs, which are
then added to the main graph when they're returned.
This commit is contained in:
James Shubin
2017-05-31 14:49:54 -04:00
parent 51369adad1
commit 458e115490
3 changed files with 567 additions and 0 deletions

106
pgraph/subgraph.go Normal file
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// Mgmt
// Copyright (C) 2013-2017+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package pgraph
// AddGraph adds the set of edges and vertices of a graph to the existing graph.
func (g *Graph) AddGraph(graph *Graph) {
g.addEdgeVertexGraphHelper(nil, graph, nil, false, false)
}
// AddEdgeVertexGraph adds a directed edge to the graph from a vertex.
// This is useful for flattening the relationship between a subgraph and an
// existing graph, without having to run the subgraph recursively. It adds the
// maximum number of edges, creating a relationship to every vertex.
func (g *Graph) AddEdgeVertexGraph(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, false)
}
// AddEdgeVertexGraphLight adds a directed edge to the graph from a vertex.
// This is useful for flattening the relationship between a subgraph and an
// existing graph, without having to run the subgraph recursively. It adds the
// minimum number of edges, creating a relationship to the vertices with
// indegree equal to zero.
func (g *Graph) AddEdgeVertexGraphLight(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, true)
}
// AddEdgeGraphVertex adds a directed edge to the vertex from a graph.
// This is useful for flattening the relationship between a subgraph and an
// existing graph, without having to run the subgraph recursively. It adds the
// maximum number of edges, creating a relationship from every vertex.
func (g *Graph) AddEdgeGraphVertex(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, false)
}
// AddEdgeGraphVertexLight adds a directed edge to the vertex from a graph.
// This is useful for flattening the relationship between a subgraph and an
// existing graph, without having to run the subgraph recursively. It adds the
// minimum number of edges, creating a relationship from the vertices with
// outdegree equal to zero.
func (g *Graph) AddEdgeGraphVertexLight(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, true)
}
// addEdgeVertexGraphHelper is a helper function to add a directed edges to the
// graph from a vertex, or vice-versa. It operates in this reverse direction by
// specifying the reverse argument as true. It is useful for flattening the
// relationship between a subgraph and an existing graph, without having to run
// the subgraph recursively. It adds the maximum number of edges, creating a
// relationship to or from every vertex if the light argument is false, and if
// it is true, it adds the minimum number of edges, creating a relationship to
// or from the vertices with an indegree or outdegree equal to zero depending on
// if we specified reverse or not.
func (g *Graph) addEdgeVertexGraphHelper(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge, reverse, light bool) {
var degree map[Vertex]int // compute all of the in/outdegree's if needed
if light && reverse {
degree = graph.OutDegree()
} else if light { // && !reverse
degree = graph.InDegree()
}
for _, v := range graph.VerticesSorted() { // sort to help out edgeGenFn
// forward:
// we only want to add edges to indegree == 0, because every
// other vertex is a dependency of at least one of those
// reverse:
// we only want to add edges to outdegree == 0, because every
// other vertex is a pre-requisite to at least one of these
if light && degree[v] != 0 {
continue
}
g.AddVertex(v) // ensure vertex is part of the graph
if vertex != nil && reverse {
edge := edgeGenFn(v, vertex) // generate a new unique edge
g.AddEdge(v, vertex, edge)
} else if vertex != nil { // && !reverse
edge := edgeGenFn(vertex, v)
g.AddEdge(vertex, v, edge)
}
}
// also remember to suck in all of the graph's edges too!
for v1 := range graph.Adjacency() {
for v2, e := range graph.Adjacency()[v1] {
g.AddEdge(v1, v2, e)
}
}
}