engine: Add a method to determine if a res kind is valid
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@@ -95,6 +95,12 @@ func RegisteredResourcesNames() []string {
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return kinds
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return kinds
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}
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}
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// IsKind returns true if this is a valid resource kind.
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func IsKind(kind string) bool {
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_, ok := registeredResources[kind]
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return ok
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}
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// NewResource returns an empty resource object from a registered kind. It
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// NewResource returns an empty resource object from a registered kind. It
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// errors if the resource kind doesn't exist.
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// errors if the resource kind doesn't exist.
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func NewResource(kind string) (Res, error) {
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func NewResource(kind string) (Res, error) {
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